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  • Introduction to the use of Virtual and Augmented Reality in STEM Education

Introduction to the use of Virtual and Augmented Reality in STEM Education

Cód. IVARSE
CategoriaCiências Exatas e TecnologiasCategoriaCiências da Saúde e da Vida
Come learn more about Virtual and Augmented Reality and they are changing they way we learn.
  • Duração: 3 horas
  • Esforço: 3 horas
  • Ritmo: Ao ritmo do estudante
  • Idiomas: Inglês
  • 1.058 já inscritos!
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O que vai aprender

  • Understand the concepts of VR, AR and their differences
  • Know about the different types of platforms and software that can be used in VR and AR
  • Recognize the different components of hardware that are used in VR and AR
  • Learn about some good exemples of educational programs using VR in STEM education
  • Experience VR simulations of real-life situations in medical contexts

Descrição

In this course, we will showcase the latest innovations in usage of VR and AR in education of STEM [Science, Technology, Engineering and Math’s].

Virtual Reality is a technology that replaces sensory input derived from the real world with sensory input created by computer simulation, allowing a user to interact with a computer-generated 3D model or virtual environment.

We believe that VR technology is a compelling and powerful e-learning method. It is interactive, easy to standardize and has innovative features that can be easily adapted and implemented in virtual platforms. When preparing future professionals (biomedical engineers, nurses, doctors…) VR technology lets us to create dynamic clinical environments and allows a more authentic approach for continuous improvement and problem-based teaching.

With this course, we will teach you the basic concepts of VR and AR, the most popular hardware and software platforms and we will show you some examples of existing training programmes that use VR to improve their students’ experience.

Formato

The course is composed of 4 modules. Each module consists of video lectures and, at the end, a multiple-choice quiz. The modules and video lectures should be used in the given order, however, you can go back and forward between them as much as you wish.

Avaliação e certificação

At the end of each module, there is a quiz with multiple-choice questions. After having looked at all the tabs, browsed through all the videos, and answered all the quizzes with approval, if you achieve a score of 50% or more you will be able to obtain the certificate of participation.

Plano de curso

1. A GENERAL INTRODUCTION TO VIRTUAL REALITY AND AUGMENTED REALITY (MOST IMPORTANT DEFINITIONS, TECHNOLOGIES)
2. THE HARDWARE COMPONENTS OF VR AND AR (E.G. GOGGLES, DISPLAYS)
3. THE SOFTWARE COMPONENTS OF VR AND AR (E.G. UNITY OR UNREAL PLATFORMS)
4. USING VR IN STEM EDUCATION – USE CASES, GOOD PRACTICES

Equipa do curso

Joana Carrilho

Categorias

PhD in Biomedical Sciences from the University of Porto.

Daniela Melo

Categorias

PhD student in Pharmaceutical Sciences at UCIBIO

Organizações

Universidade do Porto

Partners

This MOOC was developed in the context of the ERASMUS+ funded project “VIBE: Virtual Biomedical and STEM/STEAM Education”. The partners in this project are the University of Porto, University of Pécs, DEX Innovation Centre and Politechnika Slaska

Programa de Recuperação e Resiliência República Portuguesa - Educação, Ciência e Inovação Financiado pela União Europeia - NextGenerationEU Compete 2020 Portugal 2020 União Europeia - Fundo Europeu de Desenvolvimento Regional União Europeia - Fundo Social Europeu
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